Man, I’ve got a ton of catching up to do.
Water has long been the element I neglected the most, due to a lack of (SSR) characters and the perception that it’s a “fujoshi” element–one that appeals to female otaku with “bishounen” characters (good-looking males).
Water has other issues–it lacks practical enmity builds, which means it is generally not possible to hit the damage cap on auto-attacks. Its strongest elemental summon Bonito comes with a restrictive condition, and its next-best elemental summon full-limit break (FLB) Macula Marius is somewhat uncommon, and only goes up to 80% elemental ATK. Although Varuna builds are still quite good, the Fimbul nerf dealt a huge blow to their damage output.
Later in the week, the final daily free ten-draw netted me Altair, generally regarded as the most core water character. And thus, I was handed an entire water team–Altair, Drang, Romeo–in just under a week.
While I’d prefer to have more girls on my teams, water is a lot more enjoyable to play now. Between Altair and Drang, I don’t need to bring Miserable Mist, Rain of Arrows III, and Defense Breach/Armor Break. That kind of flexibility can’t be found when playing other elements.
Anyway, it’s funny how being handed a good team can motivate you to work on an element you previously didn’t care about.